This is an iteration of the ideas I tried so far. After considerable experience working with options, it's increasingly obvious to me that the domain is extremely competitive. I would compare it to video games. There's a huge difference between doing a video game (trading options) for business success or just as a hobby. I'm letting out the hobby situation, focus on financial success. As an independent game developer or even small shop, you are competing against AAA titles and at the same time, millions of independent game developers and small shops. Game developers don't have the sort of irrational denial of reality I see in traders. Every trader and his dog are hugely successful and being successful is a given, for whoever enters the field, and if they aren't then they're the odd exception. No my men, success in the business of trading is just as hard if not harder than in video games. You have to get the skills to make AAA-like games, like you need the sort of quantitative / probabilistic knowledge needed to trade options. You need to devise ORIGINAL GAMES as you need to devise original trading strategies because the old ones no longer sell. And the hardest stuff to swallow I think both for a game developer and trader is the fact that the original stuff might be technically a huge success, yet fail completely as a business product. And chances are like 99% of failure, for an ORIGINAL GAME OR TRADING STRATEGY. That's "way" better than 100% failure for non-original. So I was thinking in forming an association with interested individuals and starting what amounts to an independent side business, remote-collaboration, game shop, only in options trading. I'm set for the game development analogy because I think it's highly relevant, plus besides financial experience (options quant for 10 years), I now got some 3 years of cvasi game-shop one so can definitely tell that competition is ruthless everywhere. We competed with Goldman, now we compete with Google, what's with the G-spot? What do you think?
Speaking of video games, I've got a highly innovative idea that requires some 1 week of effort on my side for a proof of principle implementation. A month for polishing it and getting to production level. Then try to sell the thing on Android market for like $2.99 / piece for great entertainment and also useful as reference in you CV Thing is if this shit is successful, it needs to be launched globally, together with translations in as many languages as possible and willing to pay. Before speding our next 15 years on a fruitless project, who here would be interested in a 1-month sprint? With the potential of each of the founders involved becoming a millionaire? And if we do become, have this as a milestone test on how we collaborate for next level, adding at least two zeros of course.
Do you teach "Four Derivations of the Black-Scholes Formula" there? Do you understand this paper there even if you don't teach it? https://frouah.com/finance notes/Black Scholes Formula.pdf I'd bet a full month's salary ($5000) on the fact that you don't. From arithmetic (started by me around 1'st grade) to where am I after 12 years of high school, 5 of university, 15 of work experience and 5 of PhD, I'm pretty confident on my bet on irrelevant technical crap that doesn't even make it to baby business level.
If sounding pretentious is because I am. You need to beat COVID-type of menaces if you're going to be worth your penny. That's well beyond arithmethic, not that arithmethic is wrong, only it's something you do 30 years before even standing a chance at COVID-type of menaces.
Instead of writing essays, you are very verbose, why not publish trades here and we will discuss them. Maybe you don't trade?
Hahahaha, too much math and gaming, not enough English study.... methinks you don't know what pretentious means. So you're starting an options "association" now, but you've got weeks, likely months, of game developing and marketing ahead of you? And if you're pulling in only $5k/month, then ummm what exactly did all that theory do for you? P.S.: You ARE pretentious.
I think you need to play a few more games, because then you will see that there are truly no original ideas left in gaming, as we have reached the technological limit of what can be done in that space. Every "new idea" is just a slight change of an old idea. Like music. There's no original music left. New stuff is just the same rehashing of the billions of musical ideas laid out before us to listen to over the last few centuries.
Well sort of, but incremental changes can be "revolutionary". I'm thinking just of this example: Heroes of Might and Magic 3: https://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III It's an incremental improvement over Heroes of Might and Magic 2 (and much better experience than it's predecessor), which in turn it's an incremental improvement and much better experience than it's predecessor Heroes of Might and Magic 1, which it's just taking an existing idea from a previous video game, King's Bounty, which is itself a ripoff of Chaos: The Battle of Wizards. And there are further increments like Heroes 4 and 5 but the peak was already reached at 3. So there may not be "truly" original ideas but polishing and combining existing ideas can still yield some results. Like I'm currently working on a strategy which is a combination of 2 existing and well established results. To my knowledge the strategy doesn't exist yet, but prior experience with working on this crap all by myself taught me that I'm putting a lot of effort into this, only to find out at the end that it still doesn't work. Maybe I should completely change my approach towards my trading research "work" and consider and treat it entirely as a "hobby". There's no failure in hobbies, only joy, right? Well, I used to like ham radio (being an electrical engineer by formation) - designing and building radio transmitters from the ground up, differential equations translated into electronic components then actually making the PCB and testing it. But eventually I realized all that shit was pretty hard and consuming intellectual and time resources, and there would be no way to monetize that effort - too much competition who can do better and cheaper stuff. So I lost motivation I feel it's about the same now with all this trading crap.
>> And if you're pulling in only $5k/month, then ummm what exactly did all that theory do for you? Senior software developer in Madrid, Spain: I'm in top 10% already and I'm not really starving: https://www.payscale.com/research/ES/Job=Senior_Software_Engineer/Salary/9d0a3474/Madrid >> So you're starting an options "association" now, but you've got weeks, likely months, of game developing and marketing ahead of you? Think "years", with no real perspectives of inventing something new (and profitable), just the "fun" of learning along the way with a nonzero yet very small probability of inventing something new (and profitable). That's why if at all, it should be treated like a hobby ham-radio association and not a business. And whole reason for this post is that after 15 years of dabbling with this stuff, I kinda feel I'm losing motivation to carry on all alone